Emil Daubon
Available now Fruita, Colorado · Remote
Writer · Narrative Designer · UX Writer

Words for systems that have to work, every turn, in context.

Eight years writing in-product language at scale for AAA games at Ubisoft — Ghost Recon Breakpoint, Rainbow Six Extraction, Beyond Good and Evil II. Twenty years before that in U.S. Army Special Forces. BA in Dramatic Writing from Columbia University. Now taking on game writing, narrative design, and UX writing work — fully remote.

i. Currently

Open to writing work — staff, contract, or freelance.

Available
Game Writer Narrative Designer UX Writer · Content Designer Conversational UX

I'm looking for fully remote work — staff or contract. The shortlist of fits: AAA narrative roles where my Ghost Recon and R6 background lands, conversational UX work that builds on dialogue systems I've already built, and content design work for products that take their voice seriously.

Open to one-off freelance projects too. If you have a script that needs another set of eyes, a chatbot that's not landing, or a body of microcopy that needs a writer with an ear — let's talk.

ii. Selected work

Things I've written.

In dev

Beyond Good and Evil II

Staff Writer · Ubisoft Montpellier

Authored a 100,000-word voice-and-tone corpus defining how distinct factions speak across an open-world game — dialect rules, vocabulary, edge cases. Supervised voice recording across multiple casts.

2022

Rainbow Six Extraction

Staff Writer · Ubisoft Montreal

Wrote missions, cut-scenes, and operator dialogue for the launch campaign. Expanded canonical Operator biographies and supervised voice recording sessions.

2019

Ghost Recon Breakpoint

Associate Lead Writer · Ubisoft Paris

Built a 300,000-word system of context-triggered, location-aware ambient dialogue between NPCs. Led a six-writer team. Designed and wrote main quest and side mission content.

Trailer

Breakpoint: AI Teammates

Script / VO Writer · Ubisoft

Wrote the script and voiceover copy for the official trailer announcing the AI Teammates feature. Watch on Vimeo →

2018

Ghost Recon Wildlands: Operation Oracle

Content Writer · Ubisoft Paris

DLC mission and dialogue writing for the live game. Expanded existing NPC bark and exchange databases with new voices and challenges.

Active

Undisclosed Project

Staff Writer · Ubisoft Paris

My current project at Ubisoft Paris is unannounced, so I keep the details off the public record. Happy to speak to the nature of the role and my contributions within whatever a studio's NDA allows.

2025

Canale

Written By · dir. Sasha Gitin

Sole screenwriting credit on an award-winning comedy short. Best International Short Film at the Golden Lion International Film Festival; Best Comedy at the Reale Film Festival; official selections at Austin Micro and Funny Under Fifteen Minutes.

2020–22

Independent Film — Producing

Executive Producer · dir. C. Craig Patterson

Executive Producer on three short films: Fathead, Alone Together, and Midnight in the Valley. Contributed across development, casting, and production.

Shorts

Seguir y Seguir · Conflicted

Writer / Director

Two original short films, written and directed. Character-driven work outside the games space.

iii. Approach

Most copy is too eager. I write language that sits with the user.

The work I'm best at is the language that doesn't draw attention to itself — the line a user reads in a moment of friction, the bark a player overhears between gunfights, the error message that ships an apology when an explanation would be more useful.

Whether it's an NPC reacting to a corpse on the ground, or an empty state telling someone they haven't logged a workout in three weeks — the discipline is the same. Acknowledge what's actually happening. Don't perform the user's emotion back at them. Give them the information they need and the option they didn't realize they had.

Eight years of writing that kind of language at AAA scale taught me that the difference between great in-product writing and forgettable in-product writing is almost always restraint.

iv. CV

The full record.

Game Writing

  • Staff Writer · Ubisoft Paris
    2024 — present
  • Staff Writer, BG&E II · Ubisoft Montpellier
    2021 — 2022
  • Staff Writer, R6 Extraction · Ubisoft Montreal
    2020 — 2021
  • Content Writer, DQ · Nuverse, LA
    2020 — 2021
  • Associate Lead Writer, Ghost Recon Breakpoint · Ubisoft Paris
    2018 — 2019
  • Content Writer, Wildlands DLC · Ubisoft Paris
    2018

Film & Screenwriting

  • Writer, Canale · dir. Sasha Gitin
    2025
  • Writer / Director, Seguir y Seguir · short
  • Writer / Director, Conflicted · short
  • Executive Producer, Fathead · dir. C. Craig Patterson
    2022
  • Executive Producer, Alone Together
    2021
  • Executive Producer, Midnight in the Valley
    2020

Service

  • U.S. Army Special Forces Medical Sergeant · 18D, retired
    2005 — 2025

Twenty-year career on Operational Detachment Alpha (ODA) teams across three combat tours. Combat Infantryman Badge · 2× Bronze Star Medal · Special Forces Tab.

Education

  • BA Drama and Theatre Arts · Columbia University
    2018
v. Get in touch

Let's work.

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